CV

click here for word document

Experience:

Animator Climax Digital Aug 03-Nov 04
Artist/Modeller/Animator Independent: Jan 01-Aug 03
Artist/Modeller/Animator Sony: Jan 99-Jan 01
Artist/Modeller/Animator Eidos: May 95-Nov 98

Qualifications:

CED Animation from Bournemouth and Poole C.A.D
HND Animation from Bournemouth and Poole C.A.D.
.
Tools:

Photoshop, Adobe Premier, Alias, Maya,3DS Max/Character Studio, Dreamweaver

Games:

The Final Option (Climax- not yet published)
Primal (Sony- Published 2003) Playstation 2
Medievil II (Sony- Published 2000) Playstation
Deathtrap Dungeon (Eidos- Published 1998) PC and Playstation

Notes:

Climax:
I have been working as a senior animator on realistic in-game human characters for a third person action game in the London studios.

Independent:
For two years I worked on my own projects. These included illustrations for an ABC book (Photoshop), characters for a website called 'Santarealm' (3DS Max) and my own website:
www.christmastautauns.com
I made an animated short 'Christmas Tauntauns', which won the George Lucas Selects Award in a competition run by Lucasfilm and Atom Films. The short is featured on the Atom Films Website:
http://atomfilms.shockwave.com/af/content/tauntauns
It has been shown on ABC's 'Good Morning America' and several times as part of a Star Wars special on the U.S. Sci-Fi Channel.
I also worked on some stylised dinosaur characters.

Sony:
I worked in the Cambridge Studio on 'Medievil II' (Playstation) building, texturing and animating low polygon in-game characters.
For a year I worked as a senior artist on the proof of concept stage of 'Primal' (Playstation 2) building, texturing and animating in-game characters using Maya. This also involved developing morph targets for facial animation and motion capture data collection and transferral.

Eidos:
I worked in the Wimbledon offices on Ian Livingstone's 'Deathtrap Dungeon' (PC and Playstation) designing, building, texturing and animating low polygon in-game characters using 3DS4 and in-house tools. I also made and animated high detail characters for FMV and marketing using 3DS Max with Character Studio and Morph Magic.
I then produced character concepts for 'City of Thieves'.

College:
I studied traditional animation at Bournemouth and Poole College of Art and Design. I made 3 films: 'Mal Voison' a 2D Cel Animation, 'Kingdom Come Freely' a 3D stop motion animation and 'Phallusy' a 2D drawn animation. My work was all character based.

Interests:

In my spare time I enjoy films, video games and creating characters. I try and get to the gym a few times a week.

 

Close CV

Rabbit

Early days but the lab rabbit walks....

Rabbit Talk

Talk test with rabbit....

Game Animations 2

Some Ingame animation for Heavenly Sword

Game Anims Large (DivX required) Game Anims Small (WMV)

Animations I did for in-game characters.14.5MB or 3.9MB

Dino Test Large (DivX required) Dino Test Small (WMV)

Lip synch test for dinosaur character. 3DS Max. 10.5MB or 1.6MB

Demo Movie Large (DivX required) Demo Movie Small (WMV)

A short demo of my work. 10.7MB or 2.6MB

Christmas Tauntauns (hosted by Atom Films)

Download the (zipped) MP4 version here. Visit the Home Page

George and the Dragon

My first animated story. Oh dear.

Character Designs

Various character designs for game characters and personal projects.

3D Models

3D models made in 3DS Max and Maya.