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CV
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Experience:
Animator Climax Digital Aug
03-Nov 04
Artist/Modeller/Animator Independent: Jan 01-Aug 03
Artist/Modeller/Animator Sony: Jan 99-Jan 01
Artist/Modeller/Animator Eidos: May 95-Nov 98
Qualifications:
CED Animation from Bournemouth
and Poole C.A.D
HND Animation from Bournemouth and Poole C.A.D.
.
Tools:
Photoshop, Adobe Premier, Alias,
Maya,3DS Max/Character Studio, Dreamweaver
Games:
The Final Option (Climax- not
yet published)
Primal (Sony- Published 2003) Playstation 2
Medievil II (Sony- Published 2000) Playstation
Deathtrap Dungeon (Eidos- Published 1998) PC and Playstation
Notes:
Climax:
I have been working as a senior animator on realistic in-game human
characters for a third person action game in the London studios.
Independent:
For two years I worked on my own projects. These included illustrations
for an ABC book (Photoshop), characters for a website called 'Santarealm'
(3DS Max) and my own website:
www.christmastautauns.com
I made an animated short 'Christmas Tauntauns', which won the George
Lucas Selects Award in a competition run by Lucasfilm and Atom Films.
The short is featured on the Atom Films Website:
http://atomfilms.shockwave.com/af/content/tauntauns
It has been shown on ABC's 'Good Morning America' and several times
as part of a Star Wars special on the U.S. Sci-Fi Channel.
I also worked on some stylised dinosaur characters.
Sony:
I worked in the Cambridge Studio on 'Medievil II' (Playstation)
building, texturing and animating low polygon in-game characters.
For a year I worked as a senior artist on the proof of concept stage
of 'Primal' (Playstation 2) building, texturing and animating in-game
characters using Maya. This also involved developing morph targets
for facial animation and motion capture data collection and transferral.
Eidos:
I worked in the Wimbledon offices on Ian Livingstone's 'Deathtrap
Dungeon' (PC and Playstation) designing, building, texturing and
animating low polygon in-game characters using 3DS4 and in-house
tools. I also made and animated high detail characters for FMV and
marketing using 3DS Max with Character Studio and Morph Magic.
I then produced character concepts for 'City of Thieves'.
College:
I studied traditional animation at Bournemouth and Poole College
of Art and Design. I made 3 films: 'Mal Voison' a 2D Cel Animation,
'Kingdom Come Freely' a 3D stop motion animation and 'Phallusy'
a 2D drawn animation. My work was all character based.
Interests:
In my spare time I enjoy films,
video games and creating characters. I try and get to the gym a
few times a week.
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